In our second year of Virtual Reality Development, students conceptualized, inventoried learning activities and visualized a new classroom that would support the instruction of virtual reality design. The assignment used a building that was actively being designed by an architectural firm for the university as the context for students to work on. This assignment was done over the course of eight weeks, was prescribed and did not source from student’s own ideation.
The assignment firstly immersed students into carefully observing their current educational experiences in the physical world, critically observing and experiencing their own and other students’ spatial human interactions and practices. Using the insights that they gathered, students then practiced digital visualization techniques by using a Virtual World game engine as platform for creating the classroom of the future.