The ability to recognize and make sense of not just your own emotions, but also those of others at any time in the design process, e.g. when you review your own work, receive feedback from others and in collaborations.

Case Studies
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Intergenerational games
Advertising Design, Hong Kong Design Institute Eddie Lau Recent project brief for students to design a card game to promote athletics in Hong Kong that may also connect different generations of users to play together. Students started with studying the classic portrait card game that seniors experienced in their younger age and then develop new game…
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Skillslab
Product Development, Faculty of Design Sciences, University of Antwerp Skillslab is an extracurricular project, where both bachelor and master students learn from each other with the lecturer as a coach. In Skillslab, the aim is to stimulate soft skills development, peer learning and multidisciplinary knowledge sharing with the intention to make them grow as a…
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What is your game type?
In this activity, students engage in role playing to evaluate the games they developed, going through different steps of the evaluation process and quality assurance.
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Visualization + idea generation
Archana Surana ARCH College of Design, Foundation Course in Art / Design. A six-week module was fast tracked in two weeks. I made it into a collaborative project with a treasure hunt of talent in the neighborhood. Foundation level students had to present their understanding of the talents they had found in the neighborhood in…
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Global Artisan
Yvonne Watson Parsons School of Design, BFA Fashion Design I developed and teach a class called ‘Global Artisan’ (The alternative Supply Chain). Pre-pandemic I offered the students an opportunity for an in-field study experience. We worked together with a women’s’ textile cooperative in Cuso, Peru, with the aim to have the students support the co-op…
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Fear & (C) loathing
Ellen McCartney California Inst. of the Arts, BFA 1 Experience Design & Production Design Year 1 n a class titled Fear and (C)loathing, students explore five topics that trigger emotional reactions, and those responses are being expressed throughout the creation of a dress. The topics they explore are War and Sports, Biological and Artificial, Spiritual,…
